Wine: Unhandled exception 0xc0000417 in thread 12c at address 000000007B01253E (thread 012c), starting debugger. I also set compatibility with Proton 7.0-4. In addition, most likely you will also need to lower the graphics using this file by changing other settings. Not d3d12, despite the fact that during the game you can change everything as you wish (this does not negate the fact that everything can break again after graphics changes). In your case, everything will look about the same. advice helped me, but if this does not help you, then you can also go along the path: ~/.steam/steam/steamapps/compatdata/534380/pfx/drive_c/users/steamuser/Documents/dying light 2/out/settings. And yes "GeForce RTX 2070" is my video card, so for everyone it will be different name. "DXVK_FILTER_DEVICE_NAME" is most important, because I tried without and it wasn't working. It might be not for everyone, but I fixed my issues with launch option: DXVK_FILTER_DEVICE_NAME="GeForce RTX 2070" PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 VKD3D_CONFIG=dxr %command% -nologos Now everything works just fine. (My internet itself seemed stable, Mumble voice chat remained connected, but I'm not 100% certain of that.) Let me know if there's any other information I can provide or things to test!Īlso, GloriousEggroll's 7.2-GE-3-test-2 has been working without crashing for an entire hour! Co-op multiplayer disconnects after about half an hour, but the game itself doesn't crash and I can quit to menu, then continue to reconnect multiplayer. Total Hard Disk Space Available: 1804284 MBĪnd here's my full Proton log with PROTON_LOG=1 %command% as launch options - 7.6 MiB. Manufacturer: Gigabyte Technology Co., Ltd.ĬPU Brand: Intel(R) Xeon(R) CPU E3-1241 v3 3.50GHz
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