![]() To each their own, and enjoyment of these unique aircraft in X-Plane 12. ![]() I have erased this line” everytime that I see one of these ultralights flying around. I think of the quote credited to Oscar Levant: “There’s a fine line between genius and insanity. ![]() If you want to drastically increase your landing locations in X-Plane, enjoy the carried-over Cessna Skyhawk on floats. Hopefully this category grows with the program too.ĭeparting: B52G Stratofortress / KC-10 Extender / Lockheed SR-71 Have fun kicking the tires and lighting the fires. The F-14 went through major testing to make sure the aerodynamics, supersonic flight characteristics, and g-loads are accurate. When it’s time to remove the “simulator” label from X-Plane and designate it as a “game,” the military jets are there for our enjoyment. New arrivals: Robinson R22 Beta II / Robinson R22 Beta II on floats Worth noting: helicopter simulator hardware is difficult to find. For that reason, a simulator may be the best avenue for getting acquainted with the whirlybird. It was once said that a helicopter is a million parts rotating rapidly around an oil leak waiting for metal fatigue to set in. If you don’t know where to gain altitude, you’ll find yourself exploring new landing locations constantly. Nothing like knowing you need to find altitude elevators from parking lots or other types of thermal producers. To test your control of stick and rudder, a glider is the perfect vehicle. Aircraft Fire Extinguishers, Smoke Hoods.Pilatus Owners and Pilots Association Store.Airport-Facility Directory (Chart Supplement).Terminal Procedures Publications (Approach Plates).Programmatically, you can detect these virtual stations by their fixed max weight sim/aircraft/weight/acf_m_station_max reading 1kg. Note that these virtual nose and tail stations are not counted for moment of inertia. Payload mass will be distributed between nose and tail to achieve the requested CG. Two “virtual” stations in the nose and tail of the aircraft will be created to allow for a maximal arm to change the CG location. Upon loading an X-Plane 11 aircraft, X-Plane 12 will still consider the payload weight a point-mass and not alter moment of inertia. Legacy aircraft with no configured stations It is thus preferred to write the mass to the station and read the resulting CG. It is thus recommended to read back the CG dataref after writing it to see the actually achieved CG after moving payload. For example, no negative mass will be assigned to a station to achieve more CG offset. ![]() Writing to these datarefs will try to distribute the payload throughout the stations to achieve the requested CG and total mass, but it is not guaranteed that the requested CG can be achieved with shifting the available mass between the stations. The result of loading the stations is the total weight sim/flightmodel/weight/m_fixed and the CG offsets sim/flightmodel/misc/cgz_ref_to_default (in pitch) and sim/flightmodel/misc/cgx_ref_to_default (in roll), though the latter is usually only relevant to helicopters. Loading payload stations by datarefsĮach configured payload station can have mass added to it with the array dataref sim/flightmodel/weight/m_stations. In X-Plane 12, the preferred way is to create multiple payload stations throughout the airframe that add moment of inertia dynamically as they get loaded. Since X-Plane 11 considered payload a point-mass, authors often increased the radii of gyration to achieve a more “heavy” feel to the aircraft by adding more moment of inertia. Since loading a payload station increases MoI and thus radius of gyration dynamically (depending on how much weight the user actually loaded) it is preferable to use payloads with CG offsets rather than increase the radius of gyration. Mass in a payload station not only increases the mass of airplane and adds a moment, but the added mass also increases the moment of inertia around all axes if an offset from the empty CG location exists. Each station has a nominal maximum weight in lbs that can be placed there (though X-Plane obviously allows to overload each station with more weight than allowed). Each station can be assigned a role “PAX” or “Cargo” and labelled with a descriptive name. It allows to configure 9 CG stations to distribute payload mass in the aircraft. Plane Maker 12 has a new tab “Payloads” in the weight & balance setup. ![]()
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